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Me In
1998 I graduated from the Digital Arts Program at CDIS Burnaby
(Canada). During school I landed my first job with a video game
company and have worked in the 3D graphics industry ever since. Since
then I've worked pretty much exclusively in the Vancouver-area games biz,
though I've also done contract work (mostly for engineering/aerospace
firms.) Titles I've Worked On:
![]() Fullmetal Alchemist: Trading Card Game (Destineer) Artist ![]() The Sims2 Pets for Mobile (EA) Artist
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Artist
(that's my box art)
Contributing Artist
Artist
(my box art - and yes, those are spaceships made from ergonomic keyboards)
Artist
(originally my box art, until the layout guy went
nuts with the gradients) Some Non-Video-Game Work:
1950s-Inspired
Kitchen Appliances
Poker
Table Rendering
From the original CAD drawings.
(the lines are shafts, the blobs are ore bodies) Discreet
Max primarily, and when I'm not using that Alias
Maya. I've also worked with SolidWorks and AutoCAD, plus some
other obscure tools. Platforms I Use: Wintel mostly
- primarily due to Max being Windows-only. I'm familiar with
Irix/SGI as well as Mac & Linux. |
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